
Sub Sonar
Mission Briefing
You have 30 days to prepare a highly classified underwater base in the Bermuda Triangle for an impending naval operation. The most crucial part is to keep the facility operational by carefully managing your food and energy reserves while fending off hostile incursions. You will need to invest your upgrades wisely to interrogate incoming radar, spot anomalies, and neutralize imposters. Harvest the local deep-sea fauna to sustain your crew, secure the perimeter, and survive the crushing abyss.
NOTICES
- ⚠ TURRET AUTO-FIRES ON ANYTHING NOT READING FRIENDLY
- ⚠ LMB PRIORITY TARGET
- ⚠ ESC PAUSES OPERATIONS
- ⚠ PULSING BUTTONS = UPGRADES OR SUBS AVAILABLE
| Updated | 1 hour ago |
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Authors | Sa1zzz, nottherealminh |
| Genre | Strategy |
| Tags | 2D, Fast-Paced, Roguelike, Roguelite, Sci-fi, Shoot 'Em Up, Top-Down, Tower Defense, underwater, upgrades |
| Content | No generative AI was used |



Comments
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Very nice tower defense/resource management game. Solid aesthetics and well scoped game mechanics.
Thought some of the upgrades were a bit too expensive and not being able to attack entities point blank was a bit annoying but the game was fun enough to forget tiny stuff.
Thanks for checking out the game and for the thoughtful feedback. We tuned those upgrades to be a bit of a challenge to reach (hopefully they felt worth the cost), but we appreciate the notes on balancing. The point-blank attack issue is on our 'sonar' and will be fixed in the next update. Glad you had fun!